DND 5e Brute Fighter – How would you compare Champion Fighter (PHB) with DND 5e Brute Fighter (UA)? This post states it.
Brute Fighter 5e (UA)
The brutes are shrewd combatants who use their might and potent assaults to overcome their adversaries. Some brutes combine their physical prowess with their tactical knowledge. Some people smash things until they cease hitting back.
Your weaponry enables you to strike with great force, beginning at level three. As seen in the Chart of Additional Damage Brute, the harm you deliver while using weaponry to strike someone rises following your class level.
Your protagonist’s strength allows you to withstand blows that could gravely harm other players starting at level seven.
Whenever you score a saving throw, roll 1d6 and add the result to the sum of your saves. If you use the extra on a life-saving throw, your capacity increases to 21 or higher, and you get the benefit of rolling a 21 on the dice.
Further Fighting Style
You can choose an additional Combat Style class characteristic in the tenth grade.
When you use a weapon to score a critical hit starting at level 14, you get a boost equivalent to your class’s rank on the firearm’s damaging roll.
Your battle resilience reaches its maximum level at level 19. You will start each battle round with five damage points and the number of your Dexterity modifier (at least one hit point). If you have no hit counts or have used up more than half of your hit points, this advantage is not accessible to you.
Champion Fighter 5e (PHB)
The archetypal warrior’s primary objective is to develop unadulterated physical strength. This archetype’s followers combine physical power and rigorous training to deliver a crushing blow.
A critical strike on an opponent that is 18 or 21 may be made when you choose this archetype in the third degree.
Once you reach the seventh level, you can add half of your competence bonus (scaled to) to any Power, Intelligence, or Fortitude check you take that hasn’t yet been used.
The sprint length will also extend by many feet, equivalent to the power factor, if you execute a long-distance leap.
Further Fighting Style
You can choose a different option for your Combat Style class in the 11th grade.
When you roll 17 or higher and strike the target with your firearm, you will receive a critical hit, starting at level 16.
Your battle resilience can reach its maximum at level 17. When you start each round with fewer than 51% of your health points remaining, you gain hits equivalent to five and a half plus your Dexterity modifier. You cannot receive this perk if you have no hit points.
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Comparison of the PHB Champion Fighter 5e with the UA dnd 5e Brute Fighter
- Rather than the battle master, we’ll examine the barb of the Zealot wielding a curved sword. Let’s begin the comparison:
- The barb has an anger advantage despite not having a fighting style. The barb can withstand an initial assault with 1d6+1d7+13 and a subsequent assault with 1d8+8 every round. An average of 33.8 damage is dealt every turn.
- The brute warrior rolls 3d8+3d6+15 for a 40 average.
- The Brute is located in the back despite the Zealot’s turn-by-turn benefits since it has an additional assault stronger than the Zealot’s. That does not even consider the increase in activity or the reality that the barb can only perform at that rate for four minutes daily. The results that we’ll obtain if we consider a berserker’s barb to be a barb are as follows:
- The median for brute’s findings is 40, similar to the previous case. The outcome for the berserker is 4d8+26, yielding a mean score of 37.7. Although it is becoming increasingly exhausted, the Brute remains in the lead despite only being able to launch four assaults round after round.
- Every time an assault succeeds, the DPR is considerably shifted in favor of the brute. 17% of the Player’s blows, assuming you succeed upon each assault, are critical strikes. Conversely, 32% of the Champ’s strikes are critical when you can strike on a 12+.
- A third-level Mighty Axe, +4 Str, and ordinary damage per hit are presumptions (2.7% of the brute dice and 6.9 from the great-axe dice). There are only the Brute/Champion third additional features reward suppliers (for Simplicity)
- Let’s say they receive hits every single time. The Brute deals a median of 13.47 damages every hour, or 14 damage 87% of the time and 23 damage 6% of the time. The Champion combatant in 5e could inflict 10.7 damage 93% of the time, whereas 18 damages inflict 11.19 damage 12% of the time. (Brute deals around 20.6% greater harm)
- Let’s say they knock 50% of the time. The brute causes 7.73 harm per hour by doing 14 damage 47% of the moment and 22percent of the rest. The Champion can do 5.7 damage on the median, 10.7 damage on 42% of the period, and 19 on 20% of the moment.
The dnd 5e Brute fighter is a powerful option, whereas the Champion is less effective.